
// played when alyx reprograms roller mine

"NPC_RollerMine.Reprogram"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"pitch"		"95,100"

	"soundlevel"	"SNDLVL_80dB"

	"wave"		"npc/roller/mine/rmine_reprogram1.wav"
}