"Melee.Punch_Hit"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_105dB"
	"pitch"			"95,100"

	rndwave
	{
		"wave"			"weapons/punch_hit1.wav"
		"wave"			"weapons/punch_hit2.wav"
		"wave"			"weapons/punch_hit3.wav"
	}
}
"Melee.Punch_Swoosh"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_105dB"
	"pitch"			"95,100"

	rndwave
	{
		"wave"			"weapons/punch_miss1.wav"
		"wave"			"weapons/punch_miss2.wav"
	}
}
"Melee.Punch_Block"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_105dB"
	"pitch"			"95,100"

	"wave"			"weapons/punch_block1.wav"
}
"Melee.Kick_Hit"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_105dB"
	"pitch"			"95,105"

	"wave"			"weapons/kick_hit1.wav"
}