"NPC_MetroPolice.Die"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"100,103"

	"soundlevel"	"SNDLVL_90dB"

	rndwave
	{
		"wave"		"npc/metropolice/die1.wav"
		"wave"		"npc/metropolice/die2.wav"
		"wave"		"npc/metropolice/die3.wav"
		"wave"		"npc/metropolice/die4.wav"
	}
}
"NPC_MetroPolice.Pain"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"100,106"

	"soundlevel"	"SNDLVL_90dB"
	rndwave
	{
		"wave"		"npc/metropolice/pain1.wav"
		"wave"		"npc/metropolice/pain2.wav"
		"wave"		"npc/metropolice/pain3.wav"
		"wave"		"npc/metropolice/pain4.wav"
	}
}
"NPC_MetroPolice.Alert"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"100,106"

	"soundlevel"	"SNDLVL_90dB"

	rndwave
	{
		"wave"		"npc/metropolice/vo/contactwith243suspect.wav"
		"wave"		"npc/metropolice/vo/contactwithpriority2.wav"
		"wave"		"npc/metropolice/vo/gotsuspect1here.wav"
		"wave"		"npc/metropolice/vo/lookingfortrouble.wav"
	}
}
"NPC_MetroPolice.ChasePlayer"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"100,106"

	"soundlevel"	"SNDLVL_90dB"

	rndwave
	{
		"wave"		"npc/metropolice/vo/holdithere.wav"
		"wave"		"npc/metropolice/vo/hesrunning.wav"
	}
}

"NPC_MetroPolice.FootStepLeft"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.75"
	"pitch"		"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"footstep/gear1.wav"
		"wave"	"footstep/gear3.wav"
		"wave"	"footstep/gear5.wav"
	}
}

"NPC_MetroPolice.FootStepRight"
{
	"channel"		"CHAN_BODY"
	"volume"		"0.75"
	"pitch"		"95, 105"

	"soundlevel"	"SNDLVL_NORM"

	"rndwave"
	{
		"wave"	"footstep/gear2.wav"
		"wave"	"footstep/gear4.wav"
		"wave"	"footstep/gear6.wav"
	}
}