"Common.StepLeft"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"95,106"

	"soundlevel"	"SNDLVL_90dB"
	rndwave
	{
		"wave"		"common/npc_step1.wav"
		"wave"		"common/npc_step2.wav"
	}
}
"Common.StepRight"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"95,106"

	"soundlevel"	"SNDLVL_90dB"
	rndwave
	{
		"wave"		"common/npc_step3.wav"
		"wave"		"common/npc_step4.wav"
	}
}
"Common.StepLeftRight"
{
	"channel"		"CHAN_VOICE"
	"volume"		"0.80"
	"pitch"			"95,106"

	"soundlevel"	"SNDLVL_90dB"
	rndwave
	{
		"wave"		"common/npc_step1.wav"
		"wave"		"common/npc_step2.wav"
		"wave"		"common/npc_step3.wav"
		"wave"		"common/npc_step4.wav"
	}
}
"Common.Bodydrop"
{
	"channel"		"CHAN_VOICE"
	"volume"		"VOL_NORM"
	"pitch"			"95,105"

	"soundlevel"	"SNDLVL_90dB"
	rndwave
	{
		"wave"		"common/bodydrop1.wav"
		"wave"		"common/bodydrop2.wav"
		"wave"		"common/bodydrop3.wav"
		"wave"		"common/bodydrop4.wav"
	}
}
"Common.Explosion"
{
	"channel"		"CHAN_AUTO"
	"volume"		"VOL_NORM"
	"pitch"			"95,105"

	"soundlevel"	"SNDLVL_90dB"
	rndwave
	{
		"wave"		"explosions/explode3.wav"
		"wave"		"explosions/explode4.wav"
		"wave"		"explosions/explode5.wav"
	}
}
"Fire.Small"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.65"
	"pitch"			"95,100"

	"soundlevel"	"SNDLVL_90dB"
	"wave"		"fire/fire_small1.wav"

}
"Fire.CatchOnFire"
{
	"channel"		"CHAN_AUTO"
	"volume"		"VOL_NORM"
	"pitch"			"95,100"

	"soundlevel"	"SNDLVL_90dB"
	"wave"		"fire/plasma_ignite.wav"

}
"Glass.LargeSheet_Break"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.55"
	"pitch"			"95,105"

	"soundlevel"	"SNDLVL_90dB"
	rndwave
	{
		"wave"		"impact/glass/glass_largesheet_break1.wav"
		"wave"		"impact/glass/glass_largesheet_break2.wav"
		"wave"		"impact/glass/glass_largesheet_break3.wav"
	}
}
"TV.Impact"
{
	"channel"		"CHAN_AUTO"
	"volume"		"0.5"
	"pitch"			"PITCH_NORM"

	"soundlevel"	"SNDLVL_90dB"
	rndwave
	{
		"wave"		"impact/tv/tv_hit01.wav"
		"wave"		"impact/tv/tv_hit02.wav"
		"wave"		"impact/tv/tv_hit03.wav"
		"wave"		"impact/tv/tv_hit04.wav"
	}
}
"TV.Close"
{
	"channel"		"CHAN_AUTO"
	"volume"		"VOL_NORM"
	"pitch"			"100"

	"soundlevel"	"SNDLVL_90dB"
	"wave"		"weapons/tv/tv_close.wav"

}
"TV.Tick"
{
	"channel"		"CHAN_AUTO"
	"volume"		"VOL_NORM"
	"pitch"			"100"

	"soundlevel"	"SNDLVL_90dB"
	"wave"		"weapons/tv/tv_tick.wav"

}
"Samuel.WonGame"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1"
	"pitch"			"100"

	"soundlevel"	"SNDLVL_90dB"
	rndwave
	{
		"wave"		"samuel/samuel_won1.wav"
		"wave"		"samuel/samuel_won2.wav"
	}
}